- Lightweight - Only core package (few files) required; add optional packages as needed
- One-Click Build - JEngine Panel builds code + assets with obfuscation in one click
- 10x+ Performance - HybridCLR outperforms ILRuntime/Lua hot update solutions
- Zero/Minimal GC - UniTask (GC-free async) + Nino (high-performance serialization)
- All Platforms - iOS, Android, Windows, macOS, WebGL, WeChat, Douyin, Alipay, TapTap
- Secure Updates - Obfuscate hot update DLL + encrypt resources (assets & DLL/PDB) with XOR/AES/ChaCha20
- Commercial Ready - Production-proven by individuals and enterprise teams
JEngine is a Unity framework that enables runtime hot updates for games. Designed for both beginners and professionals, it provides secure, high-performance features out of the box.
- Unity 2022.3+
| Branch | Status | Description |
|---|---|---|
master |
Recommended | Latest stable version with the most powerful features |
0.8.x |
Legacy | Most popular 2023 version (no longer maintained) |
0.7.x |
Legacy | Most popular 2022 version (no longer maintained) |
0.6.x |
Legacy | Complete with full documentation (no longer maintained) |
0.5.x |
Legacy | Used by some commercial projects (no longer maintained) |
| Package | Type | Coverage | Description |
|---|---|---|---|
| JEngine.Core | Required | N/A | Hot update support with secure, high-performance features |
| JEngine.Util | Optional | Utility classes including JAction and JObjectPool |
JEngine.Util Features:
- JAction - Zero-GC chainable async task framework with fluent API, object pooling, delays, conditions, and loops
- JObjectPool - Thread-safe, lock-free generic object pooling using CAS operations
| Package | Description | Link |
|---|---|---|
| MetaJUI | Customized UI framework for JEngine | Repository |
| MetaExcelDataTool | Excel table guide tool | Repository |
| Dependency | Description | Repository |
|---|---|---|
| Obfuz | Code obfuscation | GitHub |
| HybridCLR | Runtime code execution | GitHub |
| YooAssets | Runtime resource updates | GitHub |
- ci: add DCO sign-off check for pull requests (#558)
- ci: include non-conventional commits in changelog (#557)
- ci: add automated testing and release workflows (#554)
- ci: use app token for releases and consistent CHANGE.md formatting (#571)
- ci: revert 1.0.7 release and fix workflow bugs (#570)
- ci: use pipe delimiter in sed to avoid URL slash conflict (#569)
- ci: improve changelog with PR hyperlinks and proper contributors (#568)
- ci: use awk for reliable README multiline replacement (#567)
- ci: improve release workflow (#566)
- ci: store regex in variable to fix bash parsing error (#564)
- ci: use buildless mode for CodeQL Unity analysis (#563)
- ci: configure CodeQL to scan only JEngine source code (#562)
- ci: correct test artifact paths in unity-tests workflow (#561)
If your project uses JEngine, feel free to contact the author - we'd be happy to showcase your work here!
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Check out these other excellent Unity frameworks:
- IFramework - Simple Unity Tools
- QFramework - Your first K.I.S.S Unity 3D Framework
- TEngine - Unity framework solution
- BundleMaster - Unity resource loading master
- Nino - Ultimate high-performance binary serialization library for C#.
If JEngine helps you, please give it a Star!







